Principles of Travel

Speed – As fast as possible, but not too fast. Drag and the energy required to overcome it go up with speed. The faster you go, the straighter the roadway must be or you’ll be thrown about. So, fast, but not too fast. Or, energy and roadway costs will be excessive.

Continuity – Get up to speed and keep going.  No stopping, or, at least, minimal stopping or slowing.  

  1. Look at buses and “rapid transit”.  Everybody is accelerated to speed and then decelerated to a halt.  Again, and again, and again.  This is not energy efficient or “rapid”.  It is not the future.
  2. Transit stations are agglomeration points.  People bent on travel in a certain direction come together and wait together.  Agglomeration obviously is inherently wasteful.   Most importantly, in terms of the sum of the individual times lost.  But also the cost of the stations.  In many “rapid transit“ systems the stations cost more than the tracks between the stations.  Enormous expense to provide places for waiting.
  3. Bus stops and train stations are also dispersion points.  Even though you got yourself to the agglomeration point, waited, then experienced a prolonged series of accelerations and decelerations, you are still not where you are going.  If you are not within walking distance, next, you have more waiting.

Obsolescence – Minimize equipment ownership.  Buses and trains get old and out of date.  Large costs are required to keep them modern.  Frequently these costs are too great and the systems gradually decline.

WasteMinimize staffTransit stations require maintenance and janitorial workers and sometimes even special police.  Bus and train systems require operators, maintenance yards and mechanics, office buildings, and office staff.   Everyone’s health and pension benefits run into perpetuity.